Font » History » Version 3
Philippe May, 17/01/2020 12:22
| 1 | 1 | Philippe May | h1. Fonts |
|---|---|---|---|
| 2 | 1 | Philippe May | |
| 3 | 1 | Philippe May | Gisaf uses a custom font for symbols: @GisafSymbols@. |
| 4 | 1 | Philippe May | |
| 5 | 1 | Philippe May | This same font is used in 2 different ways: |
| 6 | 1 | Philippe May | |
| 7 | 1 | Philippe May | 1. as normal font for the web interface, using css: eg, the symbols for the layer list. |
| 8 | 1 | Philippe May | |
| 9 | 1 | Philippe May | 1. for mapbox: Mapbox's rendering uses a WebGL component with its own specification, so the font needs to be converted (see below). |
| 10 | 1 | Philippe May | |
| 11 | 1 | Philippe May | |
| 12 | 1 | Philippe May | h2. Creation and update of characters |
| 13 | 1 | Philippe May | |
| 14 | 1 | Philippe May | The main font file is created with BirdFont, and is in the git repository: @gisaf-app/src/assets/fonts/gisafSymbols.bf@. |
| 15 | 1 | Philippe May | |
| 16 | 1 | Philippe May | It is then exported as ttf in Birdfont. |
| 17 | 1 | Philippe May | |
| 18 | 1 | Philippe May | h2. Mapping of characters |
| 19 | 1 | Philippe May | |
| 20 | 1 | Philippe May | Each character for a layer has a unicode number, which needs to be mapped to the layer it represents. |
| 21 | 1 | Philippe May | |
| 22 | 1 | Philippe May | The mapping is done in 2 different places, following the 2 techniques quickly described above: |
| 23 | 1 | Philippe May | |
| 24 | 1 | Philippe May | h3. CSS |
| 25 | 1 | Philippe May | |
| 26 | 1 | Philippe May | In @gisaf-app/src/gisaf-icons.css@, the mapping is like @layer_name => unicode@, eg: |
| 27 | 1 | Philippe May | |
| 28 | 1 | Philippe May | <pre> |
| 29 | 3 | Philippe May | .gisaf-avsm_survey-V_VEGE_TMPL:before { content: '\e044' ! important;} |
| 30 | 1 | Philippe May | </pre> |
| 31 | 1 | Philippe May | |
| 32 | 1 | Philippe May | h3. Mapbox |
| 33 | 1 | Philippe May | |
| 34 | 3 | Philippe May | h4. Create the Mapbox "font" |
| 35 | 1 | Philippe May | |
| 36 | 3 | Philippe May | Mapbox uses it's own symbol format, embedded in protobuf files. |
| 37 | 1 | Philippe May | |
| 38 | 3 | Philippe May | To build it from the ttf file, run the following in the @gisaf-app@ directory: |
| 39 | 1 | Philippe May | <pre> |
| 40 | 1 | Philippe May | ./node_modules/.bin/build-glyphs src/assets/fonts/GisafSymbols.ttf src/assets/fonts/glyphs/GisafSymbols/ |
| 41 | 1 | Philippe May | </pre> |
| 42 | 3 | Philippe May | |
| 43 | 3 | Philippe May | |
| 44 | 3 | Philippe May | h4. Custom models |
| 45 | 3 | Philippe May | |
| 46 | 3 | Philippe May | The Unicode is defined in the @symbols@ class attribute of the model. |
| 47 | 3 | Philippe May | |
| 48 | 3 | Philippe May | |
| 49 | 3 | Philippe May | h4. For category-based models |
| 50 | 3 | Philippe May | |
| 51 | 3 | Philippe May | The Unicode is defined in the @symbol@ column of the category table. |
| 52 | 3 | Philippe May | |
| 53 | 3 | Philippe May | The script @set_mapbox_icons_from_css.py@ changes all the categories automatically. Note: Gisaf needs to be restarted afterwards. |
| 54 | 3 | Philippe May | |
| 55 | 3 | Philippe May | It can also be set in the Gisaf admin, but's very tricky because one would need to copy/paste the exact unicode character. |