Font » History » Version 5
Philippe May, 24/08/2020 11:33
1 | 1 | Philippe May | h1. Fonts |
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2 | 1 | Philippe May | |
3 | 1 | Philippe May | Gisaf uses a custom font for symbols: @GisafSymbols@. |
4 | 1 | Philippe May | |
5 | 1 | Philippe May | This same font is used in 2 different ways: |
6 | 1 | Philippe May | |
7 | 1 | Philippe May | 1. as normal font for the web interface, using css: eg, the symbols for the layer list. |
8 | 1 | Philippe May | |
9 | 1 | Philippe May | 1. for mapbox: Mapbox's rendering uses a WebGL component with its own specification, so the font needs to be converted (see below). |
10 | 1 | Philippe May | |
11 | 1 | Philippe May | |
12 | 1 | Philippe May | h2. Creation and update of characters |
13 | 1 | Philippe May | |
14 | 1 | Philippe May | The main font file is created with BirdFont, and is in the git repository: @gisaf-app/src/assets/fonts/gisafSymbols.bf@. |
15 | 1 | Philippe May | |
16 | 1 | Philippe May | It is then exported as ttf in Birdfont. |
17 | 1 | Philippe May | |
18 | 4 | Philippe May | |
19 | 1 | Philippe May | h2. Mapping of characters |
20 | 1 | Philippe May | |
21 | 1 | Philippe May | Each character for a layer has a unicode number, which needs to be mapped to the layer it represents. |
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24 | 1 | Philippe May | h3. Mapbox |
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26 | 3 | Philippe May | h4. Create the Mapbox "font" |
27 | 1 | Philippe May | |
28 | 3 | Philippe May | Mapbox uses it's own symbol format, embedded in protobuf files. |
29 | 1 | Philippe May | |
30 | 3 | Philippe May | To build it from the ttf file, run the following in the @gisaf-app@ directory: |
31 | 1 | Philippe May | <pre> |
32 | 1 | Philippe May | ./node_modules/.bin/build-glyphs src/assets/fonts/GisafSymbols.ttf src/assets/fonts/glyphs/GisafSymbols/ |
33 | 1 | Philippe May | </pre> |
34 | 3 | Philippe May | |
35 | 5 | Philippe May | Note: @build-glyphs@ is from Mapbox's @fontnik@, which is an NPM dev dependency. Ref: https://github.com/mapbox/node-fontnik |
36 | 3 | Philippe May | |
37 | 3 | Philippe May | h4. Custom models |
38 | 3 | Philippe May | |
39 | 3 | Philippe May | The Unicode is defined in the @symbols@ class attribute of the model. |
40 | 3 | Philippe May | |
41 | 3 | Philippe May | |
42 | 3 | Philippe May | h4. For category-based models |
43 | 3 | Philippe May | |
44 | 3 | Philippe May | The Unicode is defined in the @symbol@ column of the category table. |
45 | 3 | Philippe May | |
46 | 3 | Philippe May | The script @set_mapbox_icons_from_css.py@ changes all the categories automatically. Note: Gisaf needs to be restarted afterwards. |
47 | 3 | Philippe May | |
48 | 3 | Philippe May | It can also be set in the Gisaf admin, but's very tricky because one would need to copy/paste the exact unicode character. |